Welcome To The United Geeks Network

The United Geeks Network is a collection of blogs, podcasts, and video content providers that cover a wide range of geek-centric topics. There is something here for ever type of geek. And if you’ve got an idea for the network, reach out! We’re always looking for more geek-related, quality content. Pull up a chair, get comfortable, and enjoy the United Geeks Network! The United Geeks Network – You can broadcast…

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Who, What, Why? S24.E03 :: Sometimes Even Episodes Are Prototypes

By Who, What, Why? So many amazing peeps joined me to talk about prototyping best practices: Emma Larkins, Julio Nazario, John Brieger, and Rory Muldoon. This is an episode filled with an incredible amount Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E02 :: Building Underrepresented Worlds

By Who, What, Why? Tom Knauss, designer of Tehautl from Frog God Games, joined me to talk about the process of building a world for a culture that isn’t well-represented in RPGs. We discussed Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E01 :: Age of Discovery, Japanese Style

By Who, What, Why? Takeo Yamada, designer of Amalfi, joined me to talk about his game, its influences, and his process for designing it. We explored the intricacies of the mechanisms and how they Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E10 :: The Zen of Art Direction and Fish

By Who, What, Why? Rory Muldoon, designer of Skora and graphic designer, joined me to talk about the game and its creation. We also talked about his self-imposed role as art director for his Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E09 :: Learning to Accept Criticism

By Who, What, Why? This episode is another broad topic discussion, this time featuring Jonny Pac, Ode, and Julian Steindorfer. We discuss feedback and criticism and how important it is to be able to Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E08 :: To the Hip, Hop, Ya Don’t Stop

By Who, What, Why? Omari Akil, co-designer of Rap Godz and co-owner of Board Game Brothas, joined me to talk about Rap Godz. One tidbit on the origins of the game is how Omari Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23:E07 :: Sit, Cooper, Sit. Good Island.

By Who, What, Why? Ode, designer of Cooper Island and La Granja, joined me to talk about his games and his ideas about design. Ode detailed his beginnings in game design and his relationship Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E06 :: On the Count of Three, Draw!

By Who, What, Why? Eric Slauson, designer of party games Tattoo Stories and the upcoming MonsDrawCity, joined me to talk about designing party games. We talked about the ways in which he approaches his Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E05 :: A Pdcst on Wrd Gms

By Who, What, Why? Cameron Art, designer of Vowl, joined me to talk about his game out now on Kickstarter. It is a word game that removes all the vowels. We also talk broadly Go To Source… Read more at the source : Who, What, Why?

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Who What Why? Bonus #2: Why I Love Racing Games

By Who, What, Why? This is the second month with a bonus episode. Tonight I tackled my loved for racing games. I focused pretty heavily on a few titles (Formula D, Rallyman GT, Flamme Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E04 :: Does What Happens in Game Stay in Game?

By Who, What, Why? Isaac Shalev and Greg Loring-Albright join me to talk about the Magic Circle, a concept originally mentioned by Huizinga in Homo Ludens and defined by Eric Zimmerman and Katie Salen. Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E03 :: THIS GAME ISN’T FAIR! *RAGE QUIT!*

By Who, What, Why? John Vallerand, Jeff Warrender, and Jonny Pac joined me to talk about “Fairness” in a game, either on the designer or player end. We wanted to explore this concept since Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E02 :: A True Family Affair

By Who, What, Why? Banana Chan and Sen-Foong Lim, co-designers of Jiangshi: Blood in the Banquet Hall, joined me to talk about their new game. We talked about the game design and how important Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E01 :: For Your Next Assignment…

By Who, What, Why? Joe Slack, a designer and game educator, joined me to talk about teaching game design. We explored how he got into teaching and how he has evolved to create his Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S22.E10 :: Game Design al Dente with Leo Colovini

Leo Colovini, designer of many games such as Cartagena and Carolus Magnus, joined me to talk about his history as a designer, his experiences, and his advice for future game Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? Bonus Episode #1 Gloomhaven and Pandemic Legacy

By Who, What, Why? Howdy listeners. This is a bonus episode because I have some more space left in my monthly allotment. I talk about why I love Gloomhaven and Pandemic Legacy from a Go To Source… Read more at the source : Who, What, Why?

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W3 S22 E09 Jargon with Jeff Warrender Jonny Pac and Jason Dinger80

By Who, What, Why? Jonny, Jeff, and Jason Dinger (new addition) join me to discuss jargon. Words and terms that designers and players use to describe games and describe experiences. The hobby has its Go To Source… Read more at the source : Who, What, Why?

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