By Who, What, Why? Heuristics. A popular board game word. Jonny Pac and Jeff Warrender join me to talk about heuristics. What is it? How can it be applied to improving designs? This was Go To Source…
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By Who, What, Why? Heuristics. A popular board game word. Jonny Pac and Jeff Warrender join me to talk about heuristics. What is it? How can it be applied to improving designs? This was Go To Source…
Read more at the source : Who, What, Why?
By Who, What, Why? Andrew Tullsen, manager of Print n Play, joined me to talk about the evolution of Print n Play the studio and his own journey as a print n play’er. Credit: Go To Source…
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By Who, What, Why? People respond to incentives. Offer up a juicy reward and one can encourage or discourage all kinds of behaviors. Game design is about leveraging those incentives to get players to Go To Source…
Read more at the source : Who, What, Why?