By Who, What, Why? Howdy listeners. This is a bonus episode because I have some more space left in my monthly allotment. I talk about why I love Gloomhaven and Pandemic Legacy from a Go To Source…
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By Who, What, Why? Howdy listeners. This is a bonus episode because I have some more space left in my monthly allotment. I talk about why I love Gloomhaven and Pandemic Legacy from a Go To Source…
Read more at the source : Who, What, Why?
By Who, What, Why? Jonny, Jeff, and Jason Dinger (new addition) join me to discuss jargon. Words and terms that designers and players use to describe games and describe experiences. The hobby has its Go To Source…
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By Who, What, Why? Bill Murphy and Scott Kelly, designers of Mathemagicians Duel, joined me to talk about designing educational games. Normally, educational games get a bad rap because they are bad games. This Go To Source…
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By Who, What, Why? Joshua Van Laningham, designer of Bullet, joined me to talk about his game currently on Kickstarter from Level 99. It’s a shmup similar to the arcade games where bullets rain Go To Source…
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By Who, What, Why? Jonny Pac and Jeff Warrender, who have become regular guests on my broad game design topic episodes, return again to talk about a difficult topic: FUN. This is by no Go To Source…
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By Who, What, Why? Pete Ruth and Mark Thomas, designers of Seal Team Flix and the upcoming Phantom Division, joined me to talk about their games. We discussed how Seal Team came about and Go To Source…
Read more at the source : Who, What, Why?