By Who, What, Why? This is the second month with a bonus episode. Tonight I tackled my loved for racing games. I focused pretty heavily on a few titles (Formula D, Rallyman GT, Flamme Go To Source…
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By Who, What, Why? This is the second month with a bonus episode. Tonight I tackled my loved for racing games. I focused pretty heavily on a few titles (Formula D, Rallyman GT, Flamme Go To Source…
Read more at the source : Who, What, Why?
By Who, What, Why? Isaac Shalev and Greg Loring-Albright join me to talk about the Magic Circle, a concept originally mentioned by Huizinga in Homo Ludens and defined by Eric Zimmerman and Katie Salen. Go To Source…
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By Who, What, Why? John Vallerand, Jeff Warrender, and Jonny Pac joined me to talk about “Fairness” in a game, either on the designer or player end. We wanted to explore this concept since Go To Source…
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By Who, What, Why? Banana Chan and Sen-Foong Lim, co-designers of Jiangshi: Blood in the Banquet Hall, joined me to talk about their new game. We talked about the game design and how important Go To Source…
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By Who, What, Why? Joe Slack, a designer and game educator, joined me to talk about teaching game design. We explored how he got into teaching and how he has evolved to create his Go To Source…
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Leo Colovini, designer of many games such as Cartagena and Carolus Magnus, joined me to talk about his history as a designer, his experiences, and his advice for future game Go To Source…
Read more at the source : Who, What, Why?