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Monthly Archives: September 2020

Who, What, Why? S24.E05 :: Unbuttoning Your Partner

Posted on September 26, 2020 by Jeff King Posted in GCN Members

By Who, What, Why? Julian Steindorfer and Ode joined me to talk about 2-player games. We discussed the ins and outs of designing them and we ended up getting on a tangent about the Go To Source…

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Who, What, Why? S24.E04 :: A Game with Chinook Salmon

Posted on September 25, 2020 by Jeff King Posted in GCN Members

By Who, What, Why? Randy Flynn, designer of Cascadia, joined me to talk about his game. We talked a lot about the design behind the goal cards and how intricate those were to driving Go To Source…

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Who, What, Why? S24.E03 :: Sometimes Even Episodes Are Prototypes

Posted on September 20, 2020 by Jeff King Posted in GCN Members

By Who, What, Why? So many amazing peeps joined me to talk about prototyping best practices: Emma Larkins, Julio Nazario, John Brieger, and Rory Muldoon. This is an episode filled with an incredible amount Go To Source…

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Who, What, Why? S24.E02 :: Building Underrepresented Worlds

Posted on September 16, 2020 by Jeff King Posted in GCN Members

By Who, What, Why? Tom Knauss, designer of Tehautl from Frog God Games, joined me to talk about the process of building a world for a culture that isn’t well-represented in RPGs. We discussed Go To Source…

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Who, What, Why? S24.E01 :: Age of Discovery, Japanese Style

Posted on September 13, 2020 by Jeff King Posted in GCN Members

By Who, What, Why? Takeo Yamada, designer of Amalfi, joined me to talk about his game, its influences, and his process for designing it. We explored the intricacies of the mechanisms and how they Go To Source…

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Who, What, Why? S23.E10 :: The Zen of Art Direction and Fish

Posted on September 10, 2020 by Jeff King Posted in GCN Members

By Who, What, Why? Rory Muldoon, designer of Skora and graphic designer, joined me to talk about the game and its creation. We also talked about his self-imposed role as art director for his Go To Source…

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