By Mike Bonet Dear listeners, this is a state of the show bonus episode. I lay out some of where I came from and where I am going with the show. 2021 can Go To Source…
Read more at the source : Who, What, Why?
By Mike Bonet Dear listeners, this is a state of the show bonus episode. I lay out some of where I came from and where I am going with the show. 2021 can Go To Source…
Read more at the source : Who, What, Why?
Read more at the source : AUG YouTube Channel
By Mike Bonet Tony Chen, owner of Monsoon Publishing out of Taiwan, joined me to talk about publishing games. We focused on what got Tony and his wife into game design and self-publishing. Go To Source…
Read more at the source : Who, What, Why?
Read more at the source : The Nerdbyte
By Mike Bonet Ryan Courtney, designer of Pipeline and Curious Cargo and fellow 2016 Gen Con Formal Ferret booth op with me, joined me to talk about his two games. We focused a Go To Source…
Read more at the source : Who, What, Why?
By Mike Bonet Sarah Sayle and John Vallerand joined me to talk about inspiration and what inspires us as designers. This was a fun chat because I had a chance to weigh in Go To Source…
Read more at the source : Who, What, Why?
By Mike Bonet Daryl Chow, designer of games like Artemis Project, Remember Our Trip, and In Too Deep, joined me to talk about game design and his process for designing. One important idea Go To Source…
Read more at the source : Who, What, Why?
By Mike Bonet Tim Chuon, a photographer and videographer of board games, joined me to talk about how he started in photography and board game photography. We also talk about his process in Go To Source…
Read more at the source : Who, What, Why?
Read more at the source : The Nerdbyte
Read more at the source : The Nerdbyte