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Monthly Archives: February 2021

Who, What, Why? S26.E09 :: Solo Journaling For the RPG Player

Posted on February 21, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Anna Blackwell and Doug Levandowski, both designers of solo journaling RPGs, joined me to talk about these kinds of games. We discussed what they are, what draws people to playing Go To Source…

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Who, What, Why? S26.E08 :: 5-Ur-Er Games for Designers

Posted on February 18, 2021 by Jeff King Posted in GCN Members

By Mike Bonet This is part 2 of my discussion with Jeff, Jonny, and Ben about the 5 games designers can learn a lot from. We cover 3 more each, so multiply that Go To Source…

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Who, What, Why? S26.E07 :: 5 Ur-Games for Designers

Posted on February 14, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Jeff Warrender, Jonny Pac, and Ben Maddox (of 5 Games 4 Doomsday fame) joined me to talk about the first half (or so) of the 5 games each of us Go To Source…

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Who, What, Why? S26.E06 :: Game Design from the Old World

Posted on February 11, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Simone Luciani, designer of games like Tzolk’in, Barrage, Voyages of Marco Polo and more, joined me to talk about his career as a game designer. We delved into his work Go To Source…

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Who, What, Why? S26.E05 :: I Like Big Games and I Cannot Lie

Posted on February 7, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Luke Laurie and Jonny Pac, designers of Dwellings of Eldervale and Merchant’s Cove/Endless Winter respectively, joined me to talk about what it was like to design BIG games, games that Go To Source…

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