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Category Archives: GCN Members

Who, What, Why? S26.E09 :: Solo Journaling For the RPG Player

Posted on February 21, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Anna Blackwell and Doug Levandowski, both designers of solo journaling RPGs, joined me to talk about these kinds of games. We discussed what they are, what draws people to playing Go To Source…

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Who, What, Why? S26.E08 :: 5-Ur-Er Games for Designers

Posted on February 18, 2021 by Jeff King Posted in GCN Members

By Mike Bonet This is part 2 of my discussion with Jeff, Jonny, and Ben about the 5 games designers can learn a lot from. We cover 3 more each, so multiply that Go To Source…

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Who, What, Why? S26.E07 :: 5 Ur-Games for Designers

Posted on February 14, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Jeff Warrender, Jonny Pac, and Ben Maddox (of 5 Games 4 Doomsday fame) joined me to talk about the first half (or so) of the 5 games each of us Go To Source…

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Who, What, Why? S26.E06 :: Game Design from the Old World

Posted on February 11, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Simone Luciani, designer of games like Tzolk’in, Barrage, Voyages of Marco Polo and more, joined me to talk about his career as a game designer. We delved into his work Go To Source…

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Who, What, Why? S26.E05 :: I Like Big Games and I Cannot Lie

Posted on February 7, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Luke Laurie and Jonny Pac, designers of Dwellings of Eldervale and Merchant’s Cove/Endless Winter respectively, joined me to talk about what it was like to design BIG games, games that Go To Source…

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Who, What, Why? S26.E04 :: Imagine the Components Were All 0's and 1's

Posted on January 26, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Jason Lee, chief creative officer at Pixelmatic and creator of Infinite Fleet, joined me to talk about designing games for the digital space. We talked about some of the games Go To Source…

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Who, What, Why? S26.E03 :: The High Priest Needs Your Devotion

Posted on January 16, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Ed and Sam Stockton, designers and owners of BA Games, joined me to talk about their first game coming to Kickstarter in February. This game Cult of the Deep brings Go To Source…

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Who, What, Why? S26.E02 :: Pass the Catch Up... Mechanics

Posted on January 15, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Jonny, Ode, and Julian joined me for a discussion of a board game related topic: catch up mechanics. What purpose do they serve? How are they implemented? Why aren’t they Go To Source…

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Who, What, Why? S26.E01 :: Design Group Tips and Tricks

Posted on January 12, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Tony Tran and Emma Larkins, both designers and organizers of their own board game design groups, joined me to talk about board game design groups. We discussed how both became Go To Source…

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Who, What, Why? S25.E10 :: Art from Japan with Roci

Posted on January 6, 2021 by Jeff King Posted in GCN Members

By Mike Bonet Roci, illustrator for Uchibacoya Games over in Japan, was kind enough to join me on the show to talk about how she got into games, her inspiration for her beautiful Go To Source…

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