Welcome To The United Geeks Network

The United Geeks Network is a collection of blogs, podcasts, and video content providers that cover a wide range of geek-centric topics. There is something here for ever type of geek. And if you’ve got an idea for the network, reach out! We’re always looking for more geek-related, quality content. Pull up a chair, get comfortable, and enjoy the United Geeks Network! The United Geeks Network – You can broadcast…

Read More…

Who, What, Why? S24.E09 :: The One About Games Not Sucking

By Who, What, Why? Chris Kirkman and Darrell Louder joined me to talk about playtesting. We focused on various best practices for getting feedback and also ways in which UnPub has grown over the Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S24.E09 :: The One About Games Not Sucking

Who, What, Why? S24.E08 :: Gravity & Games Have Something in Common

By Who, What, Why? Aaron Wilson and Ian Zang, co-founders of Gravitation Games, joined me to talk about their new publishing venture. We explored the kinds of games that they want to publish and Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S24.E08 :: Gravity & Games Have Something in Common

TJA Monologue Monday!

By Nerdbyte Go To Source… Read more at the source : The Nerdbyte

Comments Off on TJA Monologue Monday!

Who, What, Why? S24.E07 :: Gimme the Rulebook!

By Who, What, Why? Dustin Schwartz, rulebook editor extraordinaire, joined me to talk about editing rulebooks. We explored how he began and where he hopes to go with his editing career. Dustin even had Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S24.E07 :: Gimme the Rulebook!

Who, What, Why? S24.E06 :: Beware the Horrors, Beware Exploding Barrels

By Who, What, Why? Juraj Bilic, designer of Machina Arcana, joined me to talk about the final chapter in his adventure game that has spanned the last 7 years. We talked about the inspirations Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S24.E06 :: Beware the Horrors, Beware Exploding Barrels

Who, What, Why? S24.E05 :: Unbuttoning Your Partner

By Who, What, Why? Julian Steindorfer and Ode joined me to talk about 2-player games. We discussed the ins and outs of designing them and we ended up getting on a tangent about the Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S24.E05 :: Unbuttoning Your Partner

Who, What, Why? S24.E04 :: A Game with Chinook Salmon

By Who, What, Why? Randy Flynn, designer of Cascadia, joined me to talk about his game. We talked a lot about the design behind the goal cards and how intricate those were to driving Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S24.E04 :: A Game with Chinook Salmon

Who, What, Why? S24.E03 :: Sometimes Even Episodes Are Prototypes

By Who, What, Why? So many amazing peeps joined me to talk about prototyping best practices: Emma Larkins, Julio Nazario, John Brieger, and Rory Muldoon. This is an episode filled with an incredible amount Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S24.E03 :: Sometimes Even Episodes Are Prototypes

Who, What, Why? S24.E02 :: Building Underrepresented Worlds

By Who, What, Why? Tom Knauss, designer of Tehautl from Frog God Games, joined me to talk about the process of building a world for a culture that isn’t well-represented in RPGs. We discussed Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S24.E02 :: Building Underrepresented Worlds

Who, What, Why? S24.E01 :: Age of Discovery, Japanese Style

By Who, What, Why? Takeo Yamada, designer of Amalfi, joined me to talk about his game, its influences, and his process for designing it. We explored the intricacies of the mechanisms and how they Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S24.E01 :: Age of Discovery, Japanese Style

Who, What, Why? S23.E10 :: The Zen of Art Direction and Fish

By Who, What, Why? Rory Muldoon, designer of Skora and graphic designer, joined me to talk about the game and its creation. We also talked about his self-imposed role as art director for his Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S23.E10 :: The Zen of Art Direction and Fish

Who, What, Why? S23.E09 :: Learning to Accept Criticism

By Who, What, Why? This episode is another broad topic discussion, this time featuring Jonny Pac, Ode, and Julian Steindorfer. We discuss feedback and criticism and how important it is to be able to Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S23.E09 :: Learning to Accept Criticism

Who, What, Why? S23.E08 :: To the Hip, Hop, Ya Don’t Stop

By Who, What, Why? Omari Akil, co-designer of Rap Godz and co-owner of Board Game Brothas, joined me to talk about Rap Godz. One tidbit on the origins of the game is how Omari Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S23.E08 :: To the Hip, Hop, Ya Don’t Stop

Who, What, Why? S23:E07 :: Sit, Cooper, Sit. Good Island.

By Who, What, Why? Ode, designer of Cooper Island and La Granja, joined me to talk about his games and his ideas about design. Ode detailed his beginnings in game design and his relationship Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S23:E07 :: Sit, Cooper, Sit. Good Island.

Who, What, Why? S23.E06 :: On the Count of Three, Draw!

By Who, What, Why? Eric Slauson, designer of party games Tattoo Stories and the upcoming MonsDrawCity, joined me to talk about designing party games. We talked about the ways in which he approaches his Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S23.E06 :: On the Count of Three, Draw!

Who, What, Why? S23.E05 :: A Pdcst on Wrd Gms

By Who, What, Why? Cameron Art, designer of Vowl, joined me to talk about his game out now on Kickstarter. It is a word game that removes all the vowels. We also talk broadly Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who, What, Why? S23.E05 :: A Pdcst on Wrd Gms

Who What Why? Bonus #2: Why I Love Racing Games

By Who, What, Why? This is the second month with a bonus episode. Tonight I tackled my loved for racing games. I focused pretty heavily on a few titles (Formula D, Rallyman GT, Flamme Go To Source… Read more at the source : Who, What, Why?

Comments Off on Who What Why? Bonus #2: Why I Love Racing Games