Welcome To The United Geeks Network

The United Geeks Network is a collection of blogs, podcasts, and video content providers that cover a wide range of geek-centric topics. There is something here for ever type of geek. And if you’ve got an idea for the network, reach out! We’re always looking for more geek-related, quality content. Pull up a chair, get comfortable, and enjoy the United Geeks Network! The United Geeks Network – You can broadcast…

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Who What Why? Bonus #2: Why I Love Racing Games

By Who, What, Why? This is the second month with a bonus episode. Tonight I tackled my loved for racing games. I focused pretty heavily on a few titles (Formula D, Rallyman GT, Flamme Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E04 :: Does What Happens in Game Stay in Game?

By Who, What, Why? Isaac Shalev and Greg Loring-Albright join me to talk about the Magic Circle, a concept originally mentioned by Huizinga in Homo Ludens and defined by Eric Zimmerman and Katie Salen. Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E03 :: THIS GAME ISN’T FAIR! *RAGE QUIT!*

By Who, What, Why? John Vallerand, Jeff Warrender, and Jonny Pac joined me to talk about “Fairness” in a game, either on the designer or player end. We wanted to explore this concept since Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E02 :: A True Family Affair

By Who, What, Why? Banana Chan and Sen-Foong Lim, co-designers of Jiangshi: Blood in the Banquet Hall, joined me to talk about their new game. We talked about the game design and how important Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E01 :: For Your Next Assignment…

By Who, What, Why? Joe Slack, a designer and game educator, joined me to talk about teaching game design. We explored how he got into teaching and how he has evolved to create his Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S22.E10 :: Game Design al Dente with Leo Colovini

Leo Colovini, designer of many games such as Cartagena and Carolus Magnus, joined me to talk about his history as a designer, his experiences, and his advice for future game Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? Bonus Episode #1 Gloomhaven and Pandemic Legacy

By Who, What, Why? Howdy listeners. This is a bonus episode because I have some more space left in my monthly allotment. I talk about why I love Gloomhaven and Pandemic Legacy from a Go To Source… Read more at the source : Who, What, Why?

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W3 S22 E09 Jargon with Jeff Warrender Jonny Pac and Jason Dinger80

By Who, What, Why? Jonny, Jeff, and Jason Dinger (new addition) join me to discuss jargon. Words and terms that designers and players use to describe games and describe experiences. The hobby has its Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S22.E08 :: Abra + Cadabra = Math!

By Who, What, Why? Bill Murphy and Scott Kelly, designers of Mathemagicians Duel, joined me to talk about designing educational games. Normally, educational games get a bad rap because they are bad games. This Go To Source… Read more at the source : Who, What, Why?

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W3 S22 E07 Bullet with Joshua Van Laningham96

By Who, What, Why? Joshua Van Laningham, designer of Bullet, joined me to talk about his game currently on Kickstarter from Level 99. It’s a shmup similar to the arcade games where bullets rain Go To Source… Read more at the source : Who, What, Why?

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W3 S22 E06 Fun with Jeff Warrender and Jonny Pac80

By Who, What, Why? Jonny Pac and Jeff Warrender, who have become regular guests on my broad game design topic episodes, return again to talk about a difficult topic: FUN. This is by no Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S22.E05 :: SSSURPRESSING FLIIIICKKKKSSSSS!

By Who, What, Why? Pete Ruth and Mark Thomas, designers of Seal Team Flix and the upcoming Phantom Division, joined me to talk about their games. We discussed how Seal Team came about and Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S22.E04 :: Let Me Learn You Something

By Who, What, Why? Heuristics. A popular board game word. Jonny Pac and Jeff Warrender join me to talk about heuristics. What is it? How can it be applied to improving designs? This was Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S22.E03 :: Bubble Jet, Ink Jet, or Laser Jet!

By Who, What, Why? Andrew Tullsen, manager of Print n Play, joined me to talk about the evolution of Print n Play the studio and his own journey as a print n play’er. Credit: Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S22.E02 :: It Puts the Meeple in the Basket

By Who, What, Why? People respond to incentives. Offer up a juicy reward and one can encourage or discourage all kinds of behaviors. Game design is about leveraging those incentives to get players to Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S22.E01 :: For basic podcast episode setup, click here

By Who, What, Why? John Vallerand, designer of the upcoming Cartographia and With a Smile and Gun, joined me to talk about games with variable setup. John lays out the 4 ways that this Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S21.E10 :: So, there’s a point to all of this, right?

By Who, What, Why? Jeff Warrender and Jonny Pac joined me for a discussion about designing goals and objectives in games. We looked at the importance of mechanical and narrative goals and how those Go To Source… Read more at the source : Who, What, Why?

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