Welcome To The United Geeks Network

The United Geeks Network is a collection of blogs, podcasts, and video content providers that cover a wide range of geek-centric topics. There is something here for ever type of geek. And if you’ve got an idea for the network, reach out! We’re always looking for more geek-related, quality content. Pull up a chair, get comfortable, and enjoy the United Geeks Network! The United Geeks Network – You can broadcast…

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Who, What, Why? S27.E08 :: Gender-Inclusive Language and the Hobby

By Mike Bonet Tanya Pobuda and Shelly Jones, co-authors of AN ANALYSIS OF GENDER-INCLUSIVE LANGUAGE AND IMAGERY IN TOP-RANKED BOARD GAME RULEBOOKS, joined me to talk about their most recent article exploring representation Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S27.E07 :: Life in the Fast Train

By Mike Bonet Trey Chambers, designer of Empyreal and its expansions, joined me to talk about his game: a very massive but deeply rich train game set in the world of Indines. We Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S27.E06 :: The Artist of Doom

By Mike Bonet John Kovalic, cartoonist and game designer, joined the show to talk about his journey into the industry and more. John is most notable for his work on Munchkin and Apples Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S27.E05 :: Going Up?

By Mike Bonet Harrison Brooks, a young designer, has burst onto the hobby scene with a game called Elevator Up. It’s a casual game that was designed, tested, illustrated, and printed by Harrison. Go To Source… Read more at the source : Who, What, Why?

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3/31/21 Health Progress Update!

By Nerdbyte Go To Source… Read more at the source : The Nerdbyte

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Who, What, Why? S27.E04 :: When Ya Gotta Go…

By Mike Bonet Bush Poo, a game designed by Justin and Alison Crooks, puts players in a very familiar setting. You are on a hike and have to go to the toilet… like Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S27.E03 :: Swarm, Swarm, Swarm, Swarm!

By Mike Bonet 2 podcasts in one day?! Well, at least it opens with a Seinfeld joke. Sean Chappell, one of the designers behind Hivernation, joined me to talk about his game. We Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S27.E02 :: Simulation City 2021

By Mike Bonet James Naylor of Naylor Games and designer of Magnate joined me to talk about his game. We focused on a lot of the various systems involved in his game as Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S27.E01 :: Game Time with Tali Rhein

By Mike Bonet Tali Rhein, the designer of Dogo Dash, joined me to talk about her game, its origins, and what it was like designing and Kickstarting a game during a worldwide pandemic. Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E10 :: 7th Continent, 26th Season, 10th Episode

By Mike Bonet Bruno Sauttier, co-designer of 7th Continent, joined me to talk about his massive game. We discussed the creation of the game and the different systems involved in the game. One Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E09 :: Solo Journaling For the RPG Player

By Mike Bonet Anna Blackwell and Doug Levandowski, both designers of solo journaling RPGs, joined me to talk about these kinds of games. We discussed what they are, what draws people to playing Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E08 :: 5-Ur-Er Games for Designers

By Mike Bonet This is part 2 of my discussion with Jeff, Jonny, and Ben about the 5 games designers can learn a lot from. We cover 3 more each, so multiply that Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E07 :: 5 Ur-Games for Designers

By Mike Bonet Jeff Warrender, Jonny Pac, and Ben Maddox (of 5 Games 4 Doomsday fame) joined me to talk about the first half (or so) of the 5 games each of us Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E06 :: Game Design from the Old World

By Mike Bonet Simone Luciani, designer of games like Tzolk’in, Barrage, Voyages of Marco Polo and more, joined me to talk about his career as a game designer. We delved into his work Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E05 :: I Like Big Games and I Cannot Lie

By Mike Bonet Luke Laurie and Jonny Pac, designers of Dwellings of Eldervale and Merchant’s Cove/Endless Winter respectively, joined me to talk about what it was like to design BIG games, games that Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E04 :: Imagine the Components Were All 0’s and 1’s

By Mike Bonet Jason Lee, chief creative officer at Pixelmatic and creator of Infinite Fleet, joined me to talk about designing games for the digital space. We talked about some of the games Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E03 :: The High Priest Needs Your Devotion

By Mike Bonet Ed and Sam Stockton, designers and owners of BA Games, joined me to talk about their first game coming to Kickstarter in February. This game Cult of the Deep brings Go To Source… Read more at the source : Who, What, Why?

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