Welcome To The United Geeks Network

The United Geeks Network is a collection of blogs, podcasts, and video content providers that cover a wide range of geek-centric topics. There is something here for ever type of geek. And if you’ve got an idea for the network, reach out! We’re always looking for more geek-related, quality content. Pull up a chair, get comfortable, and enjoy the United Geeks Network! The United Geeks Network – You can broadcast…

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Who, What, Why? S25.E04 :: But What If It’s a Tiny Dragon?

By Mike Bonet RPGs have always been for kids and now even more so! Questlings RPG designed by Banana Chan and Tim Devine and co-published with Letiman Games gives kids the chance to Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S25.E03 :: This One Is In The Hole

By Mike Bonet Randy O’Connor, designer of Roll in One, joined me to talk about his dice game about golf. This game has a really interesting rolling mechanic that provides as much control Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S25.E02 :: Lots of Knowledge Pac’d Into This One

By Mike Bonet Jonny Pac, designer of games like Fistful of Meeples, Coloma, and developer of the upcoming Endless Winter, joined me to talk about his own designs rather than just a design Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S25.E01 :: Educating the Youth About Design

By Who, What, Why? Deon Mixon, designer of the game Design Eye, joined me to talk about his game. He has a really interesting backstory and purpose for this game. He wanted to educate Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E10 :: Tackling Real World Issues Through Design

By Who, What, Why? Sarah Sayles, designer of Diamonds for Water, joined me to talk about her game. We focused on the way in which she incorporated the real world concerns of water accessibility Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E09 :: The One About Games Not Sucking

By Who, What, Why? Chris Kirkman and Darrell Louder joined me to talk about playtesting. We focused on various best practices for getting feedback and also ways in which UnPub has grown over the Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E08 :: Gravity & Games Have Something in Common

By Who, What, Why? Aaron Wilson and Ian Zang, co-founders of Gravitation Games, joined me to talk about their new publishing venture. We explored the kinds of games that they want to publish and Go To Source… Read more at the source : Who, What, Why?

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TJA Monologue Monday!

By Nerdbyte Go To Source… Read more at the source : The Nerdbyte

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Who, What, Why? S24.E07 :: Gimme the Rulebook!

By Who, What, Why? Dustin Schwartz, rulebook editor extraordinaire, joined me to talk about editing rulebooks. We explored how he began and where he hopes to go with his editing career. Dustin even had Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E06 :: Beware the Horrors, Beware Exploding Barrels

By Who, What, Why? Juraj Bilic, designer of Machina Arcana, joined me to talk about the final chapter in his adventure game that has spanned the last 7 years. We talked about the inspirations Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E05 :: Unbuttoning Your Partner

By Who, What, Why? Julian Steindorfer and Ode joined me to talk about 2-player games. We discussed the ins and outs of designing them and we ended up getting on a tangent about the Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E04 :: A Game with Chinook Salmon

By Who, What, Why? Randy Flynn, designer of Cascadia, joined me to talk about his game. We talked a lot about the design behind the goal cards and how intricate those were to driving Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E03 :: Sometimes Even Episodes Are Prototypes

By Who, What, Why? So many amazing peeps joined me to talk about prototyping best practices: Emma Larkins, Julio Nazario, John Brieger, and Rory Muldoon. This is an episode filled with an incredible amount Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E02 :: Building Underrepresented Worlds

By Who, What, Why? Tom Knauss, designer of Tehautl from Frog God Games, joined me to talk about the process of building a world for a culture that isn’t well-represented in RPGs. We discussed Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S24.E01 :: Age of Discovery, Japanese Style

By Who, What, Why? Takeo Yamada, designer of Amalfi, joined me to talk about his game, its influences, and his process for designing it. We explored the intricacies of the mechanisms and how they Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E10 :: The Zen of Art Direction and Fish

By Who, What, Why? Rory Muldoon, designer of Skora and graphic designer, joined me to talk about the game and its creation. We also talked about his self-imposed role as art director for his Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S23.E09 :: Learning to Accept Criticism

By Who, What, Why? This episode is another broad topic discussion, this time featuring Jonny Pac, Ode, and Julian Steindorfer. We discuss feedback and criticism and how important it is to be able to Go To Source… Read more at the source : Who, What, Why?

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