Welcome To The United Geeks Network

The United Geeks Network is a collection of blogs, podcasts, and video content providers that cover a wide range of geek-centric topics. There is something here for ever type of geek. And if you’ve got an idea for the network, reach out! We’re always looking for more geek-related, quality content. Pull up a chair, get comfortable, and enjoy the United Geeks Network! The United Geeks Network – You can broadcast…

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Who, What, Why? S26.E09 :: Solo Journaling For the RPG Player

By Mike Bonet Anna Blackwell and Doug Levandowski, both designers of solo journaling RPGs, joined me to talk about these kinds of games. We discussed what they are, what draws people to playing Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E08 :: 5-Ur-Er Games for Designers

By Mike Bonet This is part 2 of my discussion with Jeff, Jonny, and Ben about the 5 games designers can learn a lot from. We cover 3 more each, so multiply that Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E07 :: 5 Ur-Games for Designers

By Mike Bonet Jeff Warrender, Jonny Pac, and Ben Maddox (of 5 Games 4 Doomsday fame) joined me to talk about the first half (or so) of the 5 games each of us Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E06 :: Game Design from the Old World

By Mike Bonet Simone Luciani, designer of games like Tzolk’in, Barrage, Voyages of Marco Polo and more, joined me to talk about his career as a game designer. We delved into his work Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E05 :: I Like Big Games and I Cannot Lie

By Mike Bonet Luke Laurie and Jonny Pac, designers of Dwellings of Eldervale and Merchant’s Cove/Endless Winter respectively, joined me to talk about what it was like to design BIG games, games that Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E04 :: Imagine the Components Were All 0’s and 1’s

By Mike Bonet Jason Lee, chief creative officer at Pixelmatic and creator of Infinite Fleet, joined me to talk about designing games for the digital space. We talked about some of the games Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E03 :: The High Priest Needs Your Devotion

By Mike Bonet Ed and Sam Stockton, designers and owners of BA Games, joined me to talk about their first game coming to Kickstarter in February. This game Cult of the Deep brings Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E02 :: Pass the Catch Up… Mechanics

By Mike Bonet Jonny, Ode, and Julian joined me for a discussion of a board game related topic: catch up mechanics. What purpose do they serve? How are they implemented? Why aren’t they Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S26.E01 :: Design Group Tips and Tricks

By Mike Bonet Tony Tran and Emma Larkins, both designers and organizers of their own board game design groups, joined me to talk about board game design groups. We discussed how both became Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S25.E10 :: Art from Japan with Roci

By Mike Bonet Roci, illustrator for Uchibacoya Games over in Japan, was kind enough to join me on the show to talk about how she got into games, her inspiration for her beautiful Go To Source… Read more at the source : Who, What, Why?

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Jordan’s 2021 painting plans

By All Us Geeks Go To Source… Read more at the source : AUG YouTube Channel

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Who What Why? Bonus #3 State of the Show

By Mike Bonet Dear listeners, this is a state of the show bonus episode. I lay out some of where I came from and where I am going with the show. 2021 can Go To Source… Read more at the source : Who, What, Why?

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Jordan’s 2020 mini painting wrap up

By All Us Geeks Go To Source… Read more at the source : AUG YouTube Channel

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Who, What, Why? S25.E09 :: Publishing Out of Taiwan with Tony Chen

By Mike Bonet Tony Chen, owner of Monsoon Publishing out of Taiwan, joined me to talk about publishing games. We focused on what got Tony and his wife into game design and self-publishing. Go To Source… Read more at the source : Who, What, Why?

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WOW!!

By Nerdbyte Go To Source… Read more at the source : The Nerdbyte

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Who, What, Why? S25.E08 :: Long Games and Hard Pipes

By Mike Bonet Ryan Courtney, designer of Pipeline and Curious Cargo and fellow 2016 Gen Con Formal Ferret booth op with me, joined me to talk about his two games. We focused a Go To Source… Read more at the source : Who, What, Why?

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Who, What, Why? S25.E07 :: What Inspires Us as Designers?

By Mike Bonet Sarah Sayle and John Vallerand joined me to talk about inspiration and what inspires us as designers. This was a fun chat because I had a chance to weigh in Go To Source… Read more at the source : Who, What, Why?

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